
I also liked the game engines (mostly Unity and Godot) support proposal very much, that could open a huge door because the gaming industry is growing each year and Moho is way better than Spine in my opinion.
The management improvements Greenlaw mentioned (actions as a priority there).
Reusability improvements are always super welcome, and implementing MR Transform Rig Tools script would be massive. And also the other reusability related scripts like DKroot's mirror points and swap points would be super nice to have and would enhance the strongest part of Moho that is eficiency in my opinion.
And I'm so happy with the recent focus on bug fixing and stability improvements. I would love to see even more, particularly fixing the reference corruption problem, the negative keyframes, and some inverted bezier bugs (Im still waiting on this one to be fixed before starting using bezier points on rigs viewtopic.php?t=32881&hilit=bezier+rotating+bone+bug)