Unlock(?) a bone and vector layers

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CodyBDrawin'
Posts: 42
Joined: Sat Apr 02, 2022 7:23 am

Unlock(?) a bone and vector layers

Post by CodyBDrawin' »

Since I've figured out the rotation issue I was having (thanks again to those who offered solutions), I'm having a new problem: I can't seem to manipulate any NEW bones I add to my eye group. I'm trying to create a smart bone action to make my character blink, but I can't actually turn the bone in the smart bone action, or select any of the vectors.

My current layer order and an explanation of it is as follows:

Image

The bone I have selected is what I named "blink", and the smart bone is named "blink" as well.

Within my character's layers, there is the selected "eyes bone group", which is a bone and contains all the individual bones that allow me to position my character's pupils and so on (I followed Poptoogi's general example), and is also where "blink" is located. That layer is contained within the blue-highlighted “eyes” group, which is a basic group folder that allows me to (if needed) move the actual eye bone layer around. Above that is the head folder, where the eyes, mouth switch layer, and other face/head features are.

The head is NOT bound to the main skeleton of the character rig – the individual components (both folders and individual/independent vector layers like her hair) are.

Now, as for what the error I’m having looks like, when I go into the smart bone action I created, the bone that’s currently cyan (“blink”) will be red until I click, at which point it goes to cyan and I instead start moving around the bone that’s selected in the screenshot below (which “blink” is not bound to).

Image

I also realized, just before doing one final check before making this post, that when I hovered around in the space to the right of the eyes, there were little circles for manipulating something (presumably the eye bones). I don't know what caused that or what that even means, or if/how that's related to this.

Image

What am I doing wrong here? Is it something that the bake script I was sent caused, or user error on my part?
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synthsin75
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Re: Unlock(?) a bone and vector layers

Post by synthsin75 »

Without seeing a file, my only guess is that the bone you can't rotate has some constraint set.
You might also want to show all bones, to make sure you haven't hidden any.
CodyBDrawin'
Posts: 42
Joined: Sat Apr 02, 2022 7:23 am

Re: Unlock(?) a bone and vector layers

Post by CodyBDrawin' »

In the instances where I could select the bone, it didn't have any constraints set (by me at least, and it isn't bound to anything), and showing all bones didn't seem to do anything in regards to both the locked bone and the "ghost" selection points.

This is the link to the test project file I made that contains the full head, as well as the skeleton (hopefully the link works) - https://www.mediafire.com/file/9931auqq ... .moho/file
CodyBDrawin'
Posts: 42
Joined: Sat Apr 02, 2022 7:23 am

Re: Unlock(?) a bone and vector layers

Post by CodyBDrawin' »

Actually, I just solved the issue (at least, for the time being, it seems). For whatever reason, the issue seemed to be the fact that I had some animation frames (mainly just poses) in the timeline; I cleared all animation from the timeline and that solved the problem.
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