Target bone conflicts with smart bone. Is there a workaround?

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Hoptoad
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Target bone conflicts with smart bone. Is there a workaround?

Post by Hoptoad »

I haven't been able to get a target bone to work on my character. It's a basic human character. I think the problem is the Smart Bone Action I had made involving the lower leg bone. Evidently the SBA prevents the target bone from working.

I tried to create a workaround. I made a new bone, an ankle bone. I parented it to the lower leg bone. Then I re-parented the foot bone to the ankle bone. The ankle bone does nothing except serve as a bone that can have a target bone. Then I linked a target bone to the ankle bone.

It didn't work. I guess every bone that's a child of the SBA bone cannot have a functional target bone.

Any ideas how I can make a functional target bone, despite a Smart Bone Action already being associated with a lower leg bone?
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synthsin75
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Re: Target bone conflicts with smart bone. Is there a workaround?

Post by synthsin75 »

Any bone that is keyframed in a smart bone action will be controlled by that SB instead of following its target. This is usually not a problem, because you want to animate your own limb bones, whether directly or using targets. If you really want to animate a limb that needs a target, by smart bone, you have the SB move the target instead of the limb bone. Then you can always animate disabling the target if you wnat to control the limb manually. If you're doing simple joint corrections in your SBA, there's usually no reason to keyframe any bones except the smart bone itself.
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Hoptoad
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Re: Target bone conflicts with smart bone. Is there a workaround?

Post by Hoptoad »

Ah, I see. Thanks for the information.
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