I guess this might be due to personal preference, but I wonder whether any seasoned animator could share her/his take on which would be the default go-to way for doing head/body turns or other smart actions.
Here's my two cents on this:
- Controlling width/size/position of eyes for head turns via layer transformation seems to be the better choice, because it won't interfere with eyelid animation that is usually done with point animation
- Pupil control also seems to be way easier if you do it via layer transformation, what's the benefit of doing that with point animation?
- Animating face parts via layer transformation for a head turns also seems easier, because it won't move points and if you combine a left/right turn with a up/down head tilt it tends to just work. In the Bloopanimation tutorial the animator had to do a lot of trial & error fixes for the initial point placement and curvation to create a combined head turn/tilt with point animation that would work for all positions
- Animating eyebrows via point animation seems to get really tricky if you combine it with head turns – why not use bones for the eyebrows?
