I'm imagining having chains of bones reacting to wind. Something very similar to Dynamics, but having an external force pushing them instead of the body movement.
I'm thinking about this concept:
- In a bone layer, there are some bone chains with dynamics activated
- In the same layer, a bone called 'source1.wind' (or another name), defines the direction and strength of the wind
- The strength is defined by the bone Scale (so it can also be animated)
- The direction is defined by the angle of the bone
- Maybe the position of the bone can also play a role (as everything behind the bone won't be affected by the wind)
- I'm still thinking about how to control the spreading angle (angle constraints could be an option, but it's not an animated value animated)

I remember some very old posts from Heyvern playing with physics in version 5, maybe. So I'm thinking there is a chance something like this could be done.
What do you think?