
The Reveal order way is pretty solid, but I still feel it's one of the many things that make Moho rigs overly complex for what they can do in the end. Having multiple layers of the same thing is usually the kind of thing that makes updating and repurposing rigs a pain, in my projects anyway. :/
Stroke-limbs are usually great, I wish their benefits (exposure, curvature, very simple rigging/animating) would be as easy to apply to other art styles. I find simple rigs gets the best out of animators and automation is definitely a dangerous rabbit hole. I find myself automating a lot of things though, but almost only to make things simpler (less layers, less bones, less keys, less tools, less clicking, less everything, okay more re-use) - in a way that does not restrict the animator or Moho - instead of adding a lot of fancy things.
I do hope using the z scale value for layer order is one of those things that simplifies projects, it might
