Or can they be on their own separate layer?
Ex: ears need to go 1. from behind the head to 2. on top of the head
So do the ears need to be on the same layer as the head??
Sorry of this is a dumb Q- but I can't seem to get it working.
Moderators: Víctor Paredes, Belgarath, slowtiger
Thanks DR!! I didn't know animating 'Layer Order' was an option but I just tried it and it worked successfully. Thank you very much for the tip!Greenlaw wrote:What Wes said above.
I would add that it's usually easier to animate Layer Order than Shape Order because the stacking order is more obvious. You also get masking options you won't have with animating shape order inside a single layer.
On the other hand, Animating shape order is good if the intent is to minimize or simplify 'layer clutter'. Also, there are some neat 'boolean' shape tricks you can employ inside a single layer that would be more complicated to pull off with separate layers.
Thanks!Gibble wrote:Puss-in-Boots rig: I just viewed your Puss-in-Boots animations and rig and that rig is amazing! Do you have more posted online about how you built that? Or was there a set of tutorials that you followed in order to accomplish that? I'd love to learn more about your process.
you do have the option to change (some of) those - Edit / Edit Keyboard ShortcutsGibble wrote:...hotkeys simply do not correspond to any other application
There are several "unique features" (some may call them quirks) in the Moho UI - and when I discovered this program back in the days of AS6 (so, compared to some of the old hands here, I'm still something of a newbie!) I too found the UI difficult, especially the click - drag - click - drag … for creating a path. But now it's second nature. IMO item selection / deselection is pretty good (shift to add / alt to remove) although there are some inconsistencies between tools; and scale has improved markedly in recent times (e.g. now has options for squash/stretch)Gibble wrote: ...workflow to Moho [is] not intuitive at all! Simple things like selection, scale, etc are not simple.
Yes - there are bugs - and some "annoying design features / limitations" that some people regard as bugs. For example: the lack of a faithful work area preview for complex masking is one "feature" that annoys me (you need to render frame - ctrl-R - to see the effect); some people hate the fact that clicking a path selects all the points (e.g. viewtopic.php?f=12&t=28770); and particles have _some_ bad behaviours (e.g. viewtopic.php?f=2&t=31485) But most of the stuff works well; there is a development team, a bug reporting / resolution mechanism and things do get fixed.Gibble wrote:Buggy?
Thanks, again!Gibble wrote:...I am so glad to hear that you are doing a series from the ground up. Being brand new to Moho- but a veteran Animator, I am struggling trying to figure out the workflow to Moho...
...Puss Rig: Based on what I seen, you nailed it!...
...Buggy?:[/b] Moho seems like a terrific tool, one def worth learning. But do you find that there is any major 'red flag' bugs in the application? I really contemplated learning ToonBoom instead but Moho seems more suitable for my needs...