1000 times thank you, you've greatly improved my build and now it works perfectly.
I also had the idea of putting additional forms for kept the thickness to the members of my old creations, but it was at the time or I tried to create things using true 3D of Moho.
https://www.youtube.com/watch?v=yN2rR1deFDc
For this test I had put a smartbone to hold the compression of shape and kept this thickness, but the addition of another form seems like a better idea.
I made changes to your changes

, I put the little IK killer bone in the same direction of the thigh and reduced its angle constraint to zero, like that I was able to get back smooth joint for bone pair.
I prefer to use smooth joint for bone pair to control some points more easily and more naturally (too bad we can put only one by layer)
I also added shapes to mask unwanted parts of the cross-section view.
The Selgin trick is usefull and it must be a part of Moho, perhaps add scale control in the offset bone section.
Look at my link above that I have updated and tell me what you think.