We tried to use (Oddity and me) Smart Mesh on a vector shape with a texture inside, but when we moved the mesh, the vector followed but not the texture.
Our idea was to create a vector shape with a hand drawing texture inside and animate the whole by Smart Mesh.
We think it would be really useful to implement this possibility in a future update, right?
Smart Mesh on mixed vector and bitmap?
Moderators: Víctor Paredes, Belgarath, slowtiger
Smart Mesh on mixed vector and bitmap?
Last edited by Lychee on Sat Aug 27, 2016 2:18 am, edited 1 time in total.
Re: Smart Mesh on mixed vector and bitmap?
I don't have M12 yet, but just out of curiosity... It seems like you should be able to save a .png image of the vector with the texture, and then re-import that image to use the mesh warp tools.
You would be giving up control over the individual vector points but it could be a decent workaround for the moment.
You would be giving up control over the individual vector points but it could be a decent workaround for the moment.
Adam
- synthsin75
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Re: Smart Mesh on mixed vector and bitmap?
Or if you use the vector as a mask for an image layer, both can be controlled by the smart warp mesh.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Smart Mesh on mixed vector and bitmap?
Thanks guys, i know we can do it with some workaround because we have made some tests as you can see.
But this post is just to say Moho will be more powerfull if we can directly deform textures in a vector shape with Smart Mesh like the bones can do (i will try with pin bones too).
File here

But this post is just to say Moho will be more powerfull if we can directly deform textures in a vector shape with Smart Mesh like the bones can do (i will try with pin bones too).
File here
