but there is a post about what members of the group wanted for features and changes to be in Anime Studio.
As Victor Paredes noticed us, it's better to post them here in this topic,
so I take the liberty to add them here, listed by those who had most "likes":
- - Improved pen. Lines like the ToonBoom brush produces.
- - A raster layer and pencil for rough sketches would be really useful for doodling while building characters and props.
- - X Y and Z keyframes in the Motion Graph and the ability to zoom in and out on said Motion Graph. And vector handles.
- - Spline deformers / Mesh deformers for bitmaps.
- - vector export. Editability of the tracing image(cmd y). Mesh warp for images. Basic image editing.
- - Fixed paint bucket tool and an ability to apply actions through keyboard when animation is paused
(for lipsync through actions, it might be easier to toggle every mouth shape by pressing a key, rather than clicking the "insert copy" at every few frames.) - - A way to see all keyframes in a character at once (bone keyframes as well as point-level keyframes on sub layers)
- - Cuda for exports. Somehow Anime Studio with GPU acc. is slower than Blender NOT using GPU and with bitmapped materials, lights, shadows, actual 3d.
- - Rulers and guides.
- - an option to remove the backfaces from 3D vector layers.
You can do it when creating a cube via the scripts tab but not when you convert a regular vector layer into a 3D vector layer. - - See points while adding bones. To get exactly where are the points and adujst the bones with it.
(For this, Victor noticed me it's possible, by toggling the Paths visibility. While it's indeed working, it is not very convenient, as the point are barely visible in my opinion, plus, as far as I know, you've got to do/undo it for each and every layers). - - Also, Jeremy Jones has a cool page you may already know, with updates he wants to be added. The most wanted are chroma key support, better align tools, and switch layer shortcuts with preview.
- - a way to save/load presets for the bones dynamic.
- fixing the infamous white line around the hidden edge bug!
- remodeled UI (more modern), cause it feels a bit outdated.
- better optimized gif exporter (now, you can easily reduce the size by two or three, with a good gif optimizer).
- a plugin for Adobe CC (WYSIWYG directly into After Effects, ...)
- fully adjustable render style (right now, it's kinda gadget), something like the Skecth Render in Poser.