
Notice the corners in particular: all over the place.
Now compare with the same stroke I drew in ClipStudio, Inkscape, Krita, OpenTOonz, and Photoline (in no particular order). Some are raster, others are vector.

This makes it almost impossible for me to draw freehand in Anime Studio. And I cannot import vector work from other applications, since AS uses its own particular method to describe curves, and the result is far too many control points, and worse: the shapes more often than not (completely) change form. Which leaves only one option which is to painstakingly adjust the offending points and corners. Which just takes too much time, and I end up animating freehand stuff in other applications.
Can anything be done about this? I can't imagine no-one else encountered this before. Is it just my machine acting up? Or are we limited to mechanical drawing only in AS (shapes, careful placing of strokes and points).
