Follow Path and Bitmaps
Moderators: Víctor Paredes, Belgarath, slowtiger
Follow Path and Bitmaps
Hi,
Does Follow Path with the 'Bend' (Alt-click) option work with Image layers?
When I tried that today, the image layer only 'attaches' to the path but doesn't not 'bend' to the path. Just wondering if this is broken or if it never worked that way.
As an alternative approach, I tried filling a segmented box (in a vector layer) with my bitmap texture. The box deformed correctly along the path but Follow Path made a mess of the texture fill.
Does anybody have a good suggestion for this effect in ASP?
Thanks in advance for any help.
G.
Does Follow Path with the 'Bend' (Alt-click) option work with Image layers?
When I tried that today, the image layer only 'attaches' to the path but doesn't not 'bend' to the path. Just wondering if this is broken or if it never worked that way.
As an alternative approach, I tried filling a segmented box (in a vector layer) with my bitmap texture. The box deformed correctly along the path but Follow Path made a mess of the texture fill.
Does anybody have a good suggestion for this effect in ASP?
Thanks in advance for any help.
G.
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D.R. Greenlaw
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Re: Follow Path and Bitmaps
Ah, it actually works in render but now I have a new problem...where it crosses over, the transparent background becomes solid.
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D.R. Greenlaw
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Re: Follow Path and Bitmaps
Okay, I think I know why. It's probably because the path is crossing on a flat plane and ASP doesn't know which section should be in front. Hmm...this is trickier than I thought it would be.
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Re: Follow Path and Bitmaps
Aha! Found a workaround. I used Sketch Bones to draw a chain through the element I wanted to deform, used Sketch Bones again to draw my 'path' shape, and then simply transformed the image layer through the bones. The transparency in the 'crossover' section looks fine.
I'm not sure how ASP determines which bone is in front by default but since, unlike a path, the bones have z-position available, I guess you can stack overlapping sections to your preferred order. Still tricky but at least the option is there.
I'm not sure how ASP determines which bone is in front by default but since, unlike a path, the bones have z-position available, I guess you can stack overlapping sections to your preferred order. Still tricky but at least the option is there.
Last edited by Greenlaw on Tue Feb 09, 2016 10:23 pm, edited 2 times in total.
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Re: Follow Path and Bitmaps
What about the old bone bending trick? Have a straight line of bones in frame 0, bend that line in frame 1, move the image layer along.
I used this to bend this subway, made the looping to check transparency: it's OK here.
View My Video
I used this to bend this subway, made the looping to check transparency: it's OK here.
View My Video
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Re: Follow Path and Bitmaps
Thanks SlowTiger. Great example and I wound up doing exactly that using the Sketch Bones tool. 

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Re: Follow Path and Bitmaps
I always like to mention that AS is the only program (i know of) able to do this nifty little trick, with images and video ...
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Re: Follow Path and Bitmaps
Ugh...it's turning out to be a lot more difficult to edit than just using the drawn path though, with or without Sketch Bones. I have a fairly complex shape for a bone chain and it's looking like it's not practical to use bones for this in ASP (need to create way too many tiny bones to get it smooth enough.)
Might have to go back to the using the path and breaking the deforming element in layered sections, or use an external program for this effect.
Might have to go back to the using the path and breaking the deforming element in layered sections, or use an external program for this effect.
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D.R. Greenlaw
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D.R. Greenlaw
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Re: Follow Path and Bitmaps
Sigh! I just made it work with bones. The deformation isn't as smooth and precise as the path version but I decided I really didn't want to deal with the transparency issue either.
I guess this just illustrates that we need a real spline deformer in ASP that works with the existing bones system in 3D space.
I guess this just illustrates that we need a real spline deformer in ASP that works with the existing bones system in 3D space.
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D.R. Greenlaw
Artist/Partner - Little Green Dog
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Re: Follow Path and Bitmaps
I have another question: What determines the resolution of the mesh used to deform an image layer when using bones? I have a fairly high resolution image (about 6k in length) and even when I use very tiny bones, the image bends in huge chunky sections as if the bone chain only has a fraction of the number of bones in actually has. My guess is that the resolution of the unseen mesh just isn't getting high enough.
In any case, I can't seem to bend the image smoothly with bones. It bends very smoothly with Follow Path but then there's that pesky transparency problem with Follow Path. Do I have to make the bone rig for this effect oversized and then scale it down?
In any case, I can't seem to bend the image smoothly with bones. It bends very smoothly with Follow Path but then there's that pesky transparency problem with Follow Path. Do I have to make the bone rig for this effect oversized and then scale it down?
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Re: Follow Path and Bitmaps
How about rendering it in two parts and the superimpose those parts on top of each other again? This way you could use follow path.
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- synthsin75
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Re: Follow Path and Bitmaps
Bone strength and binding mode. It may seem backwards, but the more bone strength regions overlap, the smoother the warping.Greenlaw wrote:What determines the resolution of the mesh used to deform an image layer when using bones?
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Re: Follow Path and Bitmaps
Thanks guys, I'll try to revisit this later. What I have now is working well enough for my current assignment but I do want to see if I can make this better when I have some extra time.
TBH though, I wasn't seeing any change in the apparent density of the mesh triangulation when I adjusted the Bone Strength or binding methods, only in how the bones affected the mesh--meaning it still looked pretty chunky, just differently chunky.
It seems like when you import the image, the generated mesh is fixed and there isn't a way up or down rez it. (Like you can with, say, Puppet in AE.) Usually, I find the density is acceptable but in this particular case it seems to be really low-quality for some reason.
TBH though, I wasn't seeing any change in the apparent density of the mesh triangulation when I adjusted the Bone Strength or binding methods, only in how the bones affected the mesh--meaning it still looked pretty chunky, just differently chunky.

It seems like when you import the image, the generated mesh is fixed and there isn't a way up or down rez it. (Like you can with, say, Puppet in AE.) Usually, I find the density is acceptable but in this particular case it seems to be really low-quality for some reason.
Last edited by Greenlaw on Thu Feb 11, 2016 2:03 am, edited 2 times in total.
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D.R. Greenlaw
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D.R. Greenlaw
Artist/Partner - Little Green Dog
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Re: Follow Path and Bitmaps
This has already been requested but I really wish we had the option to see the mesh like with AE's Puppet. That would really help in troubleshooting problems like this one. It would give us a clearer picture of what ASP is doing 'under the hood'.
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D.R. Greenlaw
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- synthsin75
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Re: Follow Path and Bitmaps
That's odd. I can get very smooth bone warping, using images, vectors, or image texture dragged through the path of bones. The bones in my chain have a 0.10 length and an 8 strength, with region binding mode.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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