Wonder if it's possible to bend a particle stream with bones?
I seem to remember playing with something similar a while back. Might be worth an explore?
If that doesn't work, just render it and bend the video.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
I don't mess with particles much, but I seem to remember you can get them to follow a path, and it's now possible to get them to operate within a masked area. Should be enough there...
You can't have everything. Where would you put it?
It looks there are several circles rotating at different speeds.
I would try this: Create a group and inside a vector layer with a circle and white lines. Rotate the vector layer in 360° and create a cycle with it. Now scale the group down in Y to get an oval.
Víctor Paredes wrote:It looks there are several circles rotating at different speeds.
I would try this: Create a group and inside a vector layer with a circle and white lines. Rotate the vector layer in 360° and create a cycle with it. Now scale the group down in Y to get an oval.
Fantastic advice! I've been using AS for years and had no idea that it would scale like that. I gave it a try and this is my result.
I just used spinning circles with a circle brush stroke for the white dots of the wave. I then used a particle for the wave crash. Everything else is pretty much stationary.
dkwroot wrote:Fantastic advice! I've been using AS for years and had no idea that it would scale like that. I gave it a try and this is my result.
I just used spinning circles with a circle brush stroke for the white dots of the wave. I then used a particle for the wave crash. Everything else is pretty much stationary.
I got the spinning circles down and the advice to make a group and then y scale the group was invaluable. It looks pretty good. By tomorrow hopefully I wall add the wave crashing on top and the particles then I will post what I have done.