My Anime Studio Pro 11 animation

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
Cobra5005
Posts: 43
Joined: Sat Apr 07, 2012 9:12 pm

My Anime Studio Pro 11 animation

Post by Cobra5005 »

hi, I'm back from while as Cobra5005 (I was Cobra5005 but I don't remember my past password so I open my new one)

I used anime studio pro 8 until 2012 but today I used the 11 version with some other animation softwares.

so I will post my first to animations made on asp11:



this one was my entry for the first jazza's animation contest


if you see issues, tell me and I will fix it
Last edited by Cobra5005 on Tue Oct 20, 2015 3:12 pm, edited 1 time in total.
User avatar
dueyftw
Posts: 2184
Joined: Thu Sep 14, 2006 10:32 am
Location: kingston NY
Contact:

Re: My Anime Studio Pro 11 animation

Post by dueyftw »

The jump is way to slow. Like 6 million dollar man slow. Jump in the air and count one one hundred, two one hundred, three one hundred. For each second animate 24 frames. So if you get to three one hundred you should have 72 frames in your animation. And you should be in a super man competition.

The second is way to fast. Slow it down just a little. The fall is fine, but the moment the woman realize that she is poisoned her eyes should get big not smaller. Use the eye brows to convey her pain and maybe having the tongue come out of her mouth and then drop to her chin.

Dale
Cobra5005
Posts: 43
Joined: Sat Apr 07, 2012 9:12 pm

Re: My Anime Studio Pro 11 animation

Post by Cobra5005 »

see the first on as I improved it.

the clip itself is 24 fps
User avatar
strider2000
Posts: 506
Joined: Sat Mar 07, 2015 5:14 pm
Contact:

Re: My Anime Studio Pro 11 animation

Post by strider2000 »

Hi Cobra5005 :) Good start. The other things I'd suggest on the jump is to be at full extension before the feet move. You can go past full extension in the air, but the feet, in particular, appear to be sliding. Hope that helps.
User avatar
dueyftw
Posts: 2184
Joined: Thu Sep 14, 2006 10:32 am
Location: kingston NY
Contact:

Re: My Anime Studio Pro 11 animation

Post by dueyftw »

Cobra5005 wrote:see the first on as I improved it.

the clip itself is 24 fps
Still too slow. The jump is about 24 frames. Anime Studio has a re-timing. A normal jump is a half a second or less. Try 6 to 10 frames 12 at the most.

You have foot sliding. Make a new layer and put square blocks behind the feet. Adjust the feet on each frame so they don't move until the body leaves the ground. Render without that layer visible.

Make it more interesting by not having the feet move in unison. You could add a little anticipation by having shoulders move up and the head back just a little before the down movement.

Dale
Cobra5005
Posts: 43
Joined: Sat Apr 07, 2012 9:12 pm

Re: My Anime Studio Pro 11 animation

Post by Cobra5005 »

hi, I send it as .anme file before I reupload my video to youtube again.

http://www.mediafire.com/download/anqxd ... ar1b.anime
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: My Anime Studio Pro 11 animation

Post by neeters_guy »

The jump is about 9 frames in the file, which is better timing-wise.
Image
One thing I would look at is the direction of the jump. She appears to be jumping back and then falling forward, as if she's moving in reverse. Try to follow the force of inertia. That is, you can have her jump up and down:
Image
or jump back:
Image
Just not back-forward, which defies physics. Does that make sense? Overall it's a good start. I like the character design. :D
[On a side note, for some reason your file makes my ASP slow to a crawl. Bone dynamics or something? I don't know. :? )
Cobra5005
Posts: 43
Joined: Sat Apr 07, 2012 9:12 pm

Re: My Anime Studio Pro 11 animation

Post by Cobra5005 »

neeters_guy wrote:The jump is about 9 frames in the file, which is better timing-wise.
Image
One thing I would look at is the direction of the jump. She appears to be jumping back and then falling forward, as if she's moving in reverse. Try to follow the force of inertia. That is, you can have her jump up and down:
Image
or jump back:
Image
Just not back-forward, which defies physics. Does that make sense? Overall it's a good start. I like the character design. :D
[On a side note, for some reason your file makes my ASP slow to a crawl. Bone dynamics or something? I don't know. :? )
so what I need do to fix my clip?
User avatar
jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Re: My Anime Studio Pro 11 animation

Post by jahnocli »

For me, the main problem is the centre of gravity. When the girl lands, at present she would fall over. When she is in the air, she needs to draw her knees up and then extend them below her as she lands, so a vertical line through her head would go through her feet.
You can't have everything. Where would you put it?
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: My Anime Studio Pro 11 animation

Post by neeters_guy »

Cobra5005 wrote:so what I need do to fix my clip?
If you want an up-and-down jump:

1) Select her pelvis bone and look at the Selected Bone Translation keys on the timeline.

2) Notice the keyframes on frame 8 (take off) and frame 12 (peak)

3) Turn on onion skin at frames 8 and 12. Even though the Pelvis bone is a simple up and down translation (the x value doesn’t change), her body mass is arching backwards. You need to compensate for the changing center of gravity (as jahnocli pointed out).

4) At frame 12, move the Pelvis bone slightly to the left until the torso mass is centered over the torso at frame 8.

Hope that helps.
Post Reply