I'm making progress with my Character, even though the Masking Layer Bug is a bit of a turn off but i'm forging ahead nonetheless
I have few quesitons now before i proceed:
- I'm currently doing a Head Turn which goes very nice. I'm using Smart Bone Dials. However, other Controllers like say for example Eyeblinks are not looking quite right when the Head is turned. Is there a way to mix these Morphs, so that if the Head is turned, the Blink will be adjusted accordingly?
- I want to do a separate Rig for the 3/4 and Sideviews anyway, but i want the character still to be able to move its head a bit. Is there a way to copy the head in the ending position of the Smartbone over to the new rig so i don't have to rebuild the 3/4th head again and try to match it to the front view?
- This is probably not possible, but i guess there's no way to mirror a Head turn from a Smartbone Dial so i could just copy the pose over to the other side (Left/Right i.e.)
Hope these questions make sense and thanks for your help!
