funksmaname wrote:Incidentally, I found that what seemed perfectly synced in the preview playback, on export the audio seemed to lag. I put it 5 frames forward in the sequencer before export and it was better.
I mentioned this in another thread but it may possibly be related to this issue too. The lag
might have to do with the audio format or quality setting. If the audio file is compressed, it may not be frame accurate for scrubbing or realtime playback. If the file is uncompressed, it's possible that it might take up a lot of RAM but that's unlikely to be a real problem unless it's a very long audio file. In any case, the only way to insure synchronised playback, especially for a complicated scene, is to render a preview movie. But there are things you can do to improve the sync for realtime playback.
What I like to do is save uncompressed audio at a lower bit depth for my temp track so it stays in sync, and I save the final quality audio for the final render. Normally that would be from my video editing program, but it could be just as well be from ASP if I were exporting final from that program.
If the lower bit depth/quality is still an issue, try reducing some of the display features, like bitmap textures (especially if you're using very high res textures.)
These are just personal thoughts as I haven't actually tested the above. What I've described is just my normal workflow based on past experience with other animation programs, and these habits just carried over when I started using ASP.
For all I know, the lag you're experiencing might not have anything to do with this but hopefully some of this info helps.
G.