I am quite a beginner with Anime Studio Pro 11 and unfortunately I need some help with the bones of my character.

I have this really long dragon and I'd like her to move, wiggle and curl smoothly (of course). I assume I should do the bones differently than this...

I have already tried binding the points to the bones and corrected the movements with smart bones (actions window). But the smart bone correcting seemed to just make the bending worse and I assume it's because I corrected the same points with multiple bones.
I tried to search for some tutorials, but couldn't find any that would cover my problem. I would be really thankful if someone could help me to get on the right direction with this. ^^