I am new to Pro 10 and giving it some time for some testing.
I don't mind re-working the vector positions using a smart bone action for certain areas that bend but I think I came up with another way for certain limbs.
This probably doesn't work for all characters but It might for some solutions.
You have normal character shapes and extra shapes that are loosely bound to the limbs
It involves using extra vector shapes that distort in place and some parts of the vector shapes are hiding distorting element.
I have to complete the test by switching over to binding the actual vectors to the correct areas.
The green limb and blob are indicative of one group and the red the other.
Has something like this been explored before? Is there a term already made for something like this.
I had the idea from 3d packages when you can hide other mesh inside to prevent certain distortion like say chest breathing etc.
I coloured the elements to see the distortion and made an example at the end in one tone ( black ) to see the shape it represents.
Do you think these fake muscle concepts could be a feature later down the track somehow?
Anyway, love to hear what you have already covered, explored or tried with something like this.
