Make a smartbone action on your armbone.
In the action you can adjust the points and align them to the shoulder so they don't seem out of place as you move the arm around.
TheMinahBird wrote:Oh I see! It's so clean and smooth, I didn't even notice. ^^
Open up the action window and look at what I did. I know it is a rough facsimile but it should aide you showing how to rotate the bones and moving points around along with curves.
TheMinahBird wrote:I see you have a B1 and a B1(2) or something like that in a sense.
So these two are on the same bone? But never collide or screw up?
Yes, I usually use 4 seconds on the action time line and adjust the points as needed from 0-4 seconds. B1 is the arm moving away from the body from the at rest position, B1,2 is the same bone moving in front of the body from the at rest position. Once you understand how this works you be able to do some amazing stuff.
I think I screwed it up, do you have any tips on how detailed or how many points I can do in just one arm to make a 180 turn? Or must I split it like how you do? Doing two 90 turns? Because mine are crossing or one is just more dominant when turning the arm.
The other won't work while one will, is what I'm saying.
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