This is just another use for Smart Bones so everything would be set up the same. This is a pretty simple character so I only used 3 different emotions. Neutral, Happy & Sad. To make this character B.S.B. (Before Smart Bones) I would have had to have made a switch group with 30 different layers inside.
If you're new to AS and plan to use Papagayo for the lip sync, the workflow would be ...
1) Create a Switch Group with the 10 basic phonemes.
2) Create a Smart Bone (there's plenty of great tutorials. Check out Chad & Jim's here
https://www.youtube.com/watch?v=SbD7wXWdJl4 )
3) In the Actions menu, create each emotion at a specific key on the timeline. When you get to this point you do have to rework all of the artwork in each of the ten phonemes to show the emotion you need. For example, stay "Neutral" at 0.
. . . 3a) At 1 second, rotate the bone (I would hold shift), create "Happy" mouth shapes for each of the phonemes.
. . . 3b) At 2 seconds, rotate the bone further and create "Sad" mouth shapes.
. . . 3c) At 3 seconds "Angry"
. . . Yadda yadda yadda, etc. etc. so on and so forth
Things to watch out for though.
-If you have your phonemes programmed to a Smart Bone for a Head Turn, using the Head Turn and the Emotion Bone at the same time can make some odd shapes that may need to be tweaked.
-When you are in you Actions Timeline, make sure you create a keyframe for ALL of the points in your mouth shapes at each emotion on the timeline