Below is the latest project. A play poster for my brother. I tried doing this in Adobe Illustrator, but I was in a hurry, and find the process to be so much slower in AI. I find the limited complexity and ease of curve control and also the incredibly easy variable widths in Anime Studio is much more conducive to the artistic process for me. Adobe Illustrator "gets in the way" with difficult to select points and curve handles, unusual behavior of the curves when moving points. Of course all of these things can be avoided or worked around, but that workaround process gets in the way of the creativity.
There was a bit of editing in photoshop but not a ton of it. I could have gone back to Anime Studio to make those edits but since the final project is photoshop anyway, there wasn't any point. Any changes made in photoshop could have been made to the original Anime Studio artwork.
The process:
I drew a very rough pencil sketch, scanned it in and used it for tracing in Anime Studio.
I created a group layer for masking the various "flame" layers of the sun.
Exporting:
Usually I would export animation to PSD files, but because of the masking I couldn't do that. PSD export only creates separate layers for top level layers. Instead I simply turned layers on and off and just did quick preview renders and saved as png. I wanted separate layers in photoshop so I could "tweak" things in the final poster layout. The Moon, sun, flames (over and under flames) were all saved out of single frame renders to transparent png and composited in Photoshop.
The silhouette of the people on the bench was handled differently. Since it was very simple straight forward vector fills, I exported a single frame to SWF. I opened that SWF in the Adobe Flash player and printed it to a PDF. I then opened the PDF in Adobe Illustrator, cleaned up unwanted boxes and crap from the PDF and then placed it as a vector shape fill layer in Photoshop.
I prefer using vector as much as possible so I don't have to worry about resolution and scaling. For this poster the sun and moon had a lot of soft edge and gradient effects so saving out to SWF for conversion wasn't an option.
Some of the edits I did in photoshop to save time:
I placed the moon behind some flame layers so it wasn't floating entirely over the sun. As I said, I could have done this in Anime Studio but when I decided I wanted to do it, I didn't have time to go back and render everything out again so just did it in photoshop.
I added some additional drop shadow and inner shadow filters in Photoshop to "punch up" the effect. I did have them in Anime Studio but after exporting I felt it needed some more.
I tweaked values of the face features strokes on the sun (eyes, brows, lips) and painted in some highlights. I could have done highlights in Anime Studio (some are done that way) but at that point it was easier to just paint them on with a brush in Photoshop.
The final result:

The original untouched render from Anime Studio:
