Still looking forward to all the other cool stuff in 10.

G.
Moderators: Víctor Paredes, Belgarath, slowtiger
Too many issues when doing that. It's way easier in my opinion to do separate smart bones. It's the exact same amount of work (creating key frames) but none of the strange issues. Overlapping actions in smart bones have to be dealt with when putting both in one action. I always have problems with the "crossing" frame of the actions, the point where the two separate bone rotations cross over or overlap and fight with each other. Yes it can be dealt with but with two separate actions it is quick and easy and no hassles. The only "extra" effort is creating the second smart bone.RichardU wrote:Smartbones for me too. I watched a couple of the videos. What surprised me was seeing someone define separate actions for left and right movement of a smartbone when it is easier IMHO to use one action for both right and left. Am I the only one who does that?
Interesting. I guess I'll stick with patch layers for now. I do loves me some patch layers!heyvern wrote:The smooth joint feature doesn't actually work as well with vectors. It works as expected but the result is quite different. You may still need to use smart bones which defeats the purpose.
You're probably doing more complicated stuff and have found issues I haven't had to deal with.heyvern wrote:Too many issues when doing that.
Hey! That sounds familiar.RichardU wrote:You're probably doing more complicated stuff and have found issues I haven't had to deal with.heyvern wrote:Too many issues when doing that.
FWIW, here is how I have overcome all the issues I've found. My SB actions are always 120 frames. Frame 1 is maximum left, frame 120 is maximum right. After I've set those, I go back to frame 60 and reset the bone, then copy the points from frame 0.
I spent about an hour trying to understand and recreate what's stated above in the quote.My SB actions are always 120 frames. Frame 1 is maximum left, frame 120 is maximum right. After I've set those, I go back to frame 60 and reset the bone, then copy the points from frame 0.
Sorry if that was cryptic. On the other hand, I have a system for knees and elbows that allows me to change the scale of the upper bone without breaking the joint. No way could I describe that without a video.hammerjammer wrote:I spent about an hour trying to understand and recreate what's stated above in the quote.
I have a huge problem with this. I have 2 computers at my desk and I only use one for animating and the other for rendering. My computers are not very fast and when I render an animation that computer is down until the render is done and sometimes this takes many hrs to do.synthsin75 wrote:Yeah, you have to deactivate the license within AS before you can activate it elsewhere, but certainly there is a way to call SM or use their website to do this remotely.