The only problem is that I seem to have to update the script every time I switch tools.
That kinda' puts a spanner in the works.

Moderators: Víctor Paredes, Belgarath, slowtiger
Just a caveat before I sound like I'm saying something doesn't work but it does for you.
A few people including Selgin and myself have problems getting the script resources to work in the custom content.... I only mention this to give you a heads up to why (perhaps) anything might not work correctly for me, that's fine if I need to I will copy files to the program folders.
You can see how the add bone tool works from the tutorials that come with ASP, If you are not sure how to setup a script just search this forum to see how this is done.aji wrote:please upload a video tutorial in youtube
This I had in version one and took it out as it applied to all bones but can easily put it back in with a tick box to enable which bones names you would like from the outset (too many an it got confusing?)Show label: enabled
I have other scripts that setup a character and character rig, so some of what you have outline is possible will have a look at this.Bone angle: 90
Bone length: 0.25
Bone strength: 0
Angle constraints: enabled
Angle constraints: -90 to 0
I took out the select_bone version as you can load in an old or non named character/rig and use the add bone tool (just use the alt key to select the bone you wish to change) also there is not much room on the select_bone tool menu bar!PS, In the zip is only the 'add bone' lua, not the 'select bone' version.
So do I it is much fasterI like your buttons much better than the drop down menu for selecting bone color.![]()