Jerky Actions
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South Dakota
- Posts: 4
- Joined: Fri Aug 19, 2011 11:08 am
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Jerky Actions
When looping actions I notice jerkiness between the end and beginning of the loop. How do I get rid of the jerkiness?
Uncle Vinnie
Re: Jerky Actions
Make sure that the end is not exactly the same as the start. If it is then the action hits that key twice during the looping transition. So if the end key is the same as the start (it should be for looping), you don't want to go from the end back to the start or you get two identical frames.
What I usually do is copy the start keys to the end, and then set the loop to go back one frame ahead of the start keys. This should transition smoothly to the beginning without a "jerk" or double hit on the same key.
Say your loop goes from frame 1 to frame 24. Frames 1 and 24 are identical. The cycle key on frame 24 would go back to frame 2, not frame 1 creating a smooth cycle.
What I usually do is copy the start keys to the end, and then set the loop to go back one frame ahead of the start keys. This should transition smoothly to the beginning without a "jerk" or double hit on the same key.
Say your loop goes from frame 1 to frame 24. Frames 1 and 24 are identical. The cycle key on frame 24 would go back to frame 2, not frame 1 creating a smooth cycle.
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South Dakota
- Posts: 4
- Joined: Fri Aug 19, 2011 11:08 am
- Contact:
Re: Jerky Actions
When I add a frame now I get hesitation where the fames come together. I am using wizard characters. Do these have all of the bugs worked out?
Uncle Vinnie
Re: Jerky Actions
If you look at the walk cycles of the CW walk actions they loop back to one frame after the start frame. The first and last frames of the cycle are identical, but the last frame cycles back to one frame after the start frame so there is a smooth transition.