How AS9.5 manage the Z axis switch ?

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Lychee
Posts: 154
Joined: Mon Dec 24, 2012 3:59 am

How AS9.5 manage the Z axis switch ?

Post by Lychee »

Hi.

It's been a few months since I work on a technique of creating characters that uses the Z axis of anime studio 9.2 (sort layers by depth/true distance).
I managed in the end to create this character completely manipulable in false 3d, but it is finally a complicated construction.
I had hoped that anime studio 9.5 would help to simplify all of it, but obviously all the work achieve so far doesn't work properly under 9.5.

An example of my tests that works in anime Studio 9.2 but not on the 9.5:


The file:
https://www.dropbox.com/s/1sy6y9yjh1rmd ... 0Test.anme

First there is already a bug reported by my friend Oddity when anime studio 9.5 has difficulties to manage the Z axis switch in bone folders.
Thanks to Vern for his (i wish temporary) strange fix.

viewtopic.php?f=2&t=24718

But it's not the only problem that prevents me from moving forward.
Anime studio 9.5 has visibly one new way to manage the Z axis switch, and it is not based on the pivot point of the vector shapes or the 3d forms like in anime studio 9.2, and it breaks all my build.

I do not see the benefit of this change, or I would have preferred to have an option to choose this method or the other.
If unfortunately there will be no update on this points, is that someone could me explained exactly how AS.9.5 recognizes the z-axis switch of forms? Because i dont understand how it work and I'm sad to have my update of AS9.5 and to not able to use it.

Best regards.
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