Turning walk

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synthsin75
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Turning walk

Post by synthsin75 »

Latest character using smart bones. No custom scripts.

ImageImage

Progress here: http://www.kelleytown.com/forum/animato ... IC_ID=2320
Last edited by synthsin75 on Sun Sep 08, 2013 10:32 am, edited 2 times in total.
Danimal
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Re: Turning walk

Post by Danimal »

The right foot looks like it's pointed just a bit to far out at first but that's really minor compared to how good this looks overall. Really nice work!
~Danimal
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synthsin75
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Re: Turning walk

Post by synthsin75 »

Fixed in first post.
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AmigaMan
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Re: Turning walk

Post by AmigaMan »

That's very impressive! I will have to have a look at your progress to see how it was achieved.
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funksmaname
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Re: Turning walk

Post by funksmaname »

Wow, very nice Wes!
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Re: Turning walk

Post by Danimal »

synthsin75 wrote:Fixed in first post.
Indeed. It's pretty perfect now.
~Danimal
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Barry Baker
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Re: Turning walk

Post by Barry Baker »

Amazing! Great work.
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beachbumlarry
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Re: Turning walk

Post by beachbumlarry »

Wow!!! Very impressive. Looks great, I like it. :D
Larry Rains
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synthsin75
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Re: Turning walk

Post by synthsin75 »

Image
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Yosemite Sam
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Re: Turning walk

Post by Yosemite Sam »

synthsin75 wrote:Image
Wow! Great work dude... dat ass, haha.
Jimmy Mills

Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
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amiramostafa
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Re: Turning walk

Post by amiramostafa »

very nice animation & amazing turn
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DK
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Re: Turning walk

Post by DK »

Nice Wes.
If you don't mind me saying....the feet are lifting up too far at the back before coming forward. Makes it look a little mechanical Other than that very nice. :)

Cheers
D.K
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synthsin75
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Re: Turning walk

Post by synthsin75 »

Thank you, DK! I kept wondering why it looked so robotic, aside from some extra secondary motion I intend to add.
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kphgraphics
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Re: Turning walk

Post by kphgraphics »

Wow this looks really good.
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synthsin75
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Re: Turning walk

Post by synthsin75 »

Fixed the walk (that was a bit mechanical looking) and added some more secondary motion and dynamics.

Image
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