Hello,
I made a short practice project which consists of a character flying around on the screen and landing.
I made the distance between points on the path as equal as I could, but when I play it the movement is uneven and looks pretty bad. Is there a setting that would help this?
I'll try to attach it to another post - it's like 700 MB right now - after I compress it
Thanks in advance for any ideas.
Jerky movement
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Jerky movement
For a simple straight flight from point A to B you only need 2 keyframes, and none inbetween. Set the interpolation of the keys to linear if you want to start in full speed, and you'll get a nice even movement.
For curves it's best to start with the end points as above, then create keys in time at the turning points, set them to linear as well, then drag them to the right position.
A movement may appear jerky in preview but correct in the rendered video. If it's jerky in the video, it may be because the intervalls between positions are too big. Solution: more time between keys, or less distance between keys.
For curves it's best to start with the end points as above, then create keys in time at the turning points, set them to linear as well, then drag them to the right position.
A movement may appear jerky in preview but correct in the rendered video. If it's jerky in the video, it may be because the intervalls between positions are too big. Solution: more time between keys, or less distance between keys.
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Re: Jerky movement
Very nice! Thanks!