Rotation 360 failed in mainline

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Oddity
Posts: 64
Joined: Mon Jul 16, 2012 11:49 pm
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Rotation 360 failed in mainline

Post by Oddity »

Hi everyone,

i'm trying to complet a head rotation in AS9 smartbone method.
I succeed in the action but it failed in the timeline on the layer "cheveux" (hair in french). The flip of this layer is not react on the mainline.
here the link of then AS file:
https://www.dropbox.com/s/vcyqgcmqbgcjh ... 0Test.anme

i hope somebody will find out. i'm stuck on this.
thx
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"All those moments will be lost in time, like tears in rain. Time to die. "
chucky
Posts: 4650
Joined: Sat Jan 27, 2007 7:24 pm

Re: Rotation 360 failed in mainline

Post by chucky »

Hey Great rig oddity( when you get it sorted)
You need to copy your points keys from your mainline to the action first and then delete all those keys from the timeline.
Then the smart rotation will work, make sure though that the rotations match with the z depth , I didn't double check but when I did it the z depths weren't matching up as it does in your mainline version.
Copying keys from the mainline to the action is the same as from the action to the mainline but in reverse, double click the action to open. Then single click the mainline of your chosen layer, then press the insert copy button at the top of the action panel.
I hope this helps.
Oddity
Posts: 64
Joined: Mon Jul 16, 2012 11:49 pm
Contact:

Re: Rotation 360 failed in mainline

Post by Oddity »

a late thx Chucky

sorry i kind of forgot this post.
but thx again, your answer helped me.
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"All those moments will be lost in time, like tears in rain. Time to die. "
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