Multiple Blend Morphs
Moderators: Víctor Paredes, Belgarath, slowtiger
Multiple Blend Morphs
On a Head Layer, I have made multiple actions that appear in the Blend Morph window. Things like eye blink, open mouth, look left, etc. My problem is that they all share the same default. Let's say I have used the controls to open the mouth, and have the eyes look to the left. I would like to have the mouth close (default), and keep the eyes looking to the left (maintain blend morph), but I can't, because the default setting is applied across all morphs on that layer. Do I need to have a separate layer for each action? What is the use of allowing multiple morphs in one layer if they all must default together?
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: Multiple Blend Morphs
the actions will effect the points that have keys in them.
So, if you're moving the eye, make sure the action ONLY effects the eye points.
If you move the mouth, ONLY have keys that effect the mouth points.
If you select all points that aren't related to what the action is and you still see keys in the RED lane on the timeline, you can delete them.
Do that to all actions and they won't reset eachother anymore.
So, if you're moving the eye, make sure the action ONLY effects the eye points.
If you move the mouth, ONLY have keys that effect the mouth points.
If you select all points that aren't related to what the action is and you still see keys in the RED lane on the timeline, you can delete them.
Do that to all actions and they won't reset eachother anymore.
Re: Multiple Blend Morphs
Thank you. I will do that.