I'm getting back into anime studio and am trying to set up a character using a mix of vector lines and image textures.
I want my textures to deform with the bones, so I've used a texture fill on a simple outline of the whole character on
the back of the same vector layer. Everyting is working and deforming nicely but before creating my smart bone actions
I want to get rid of the white ouline on my texture fill.

Can someone explain why you I still have a white shape fill using a png image texture fill. I'm also open to any other
ways of achieving the same result.
thanks,
e1