I hope someone can help me with my issue.
I wanted to create a layer - and a layer as a mask - like you have
an eyeball on one layer and the pupil on another layer.
So - I put it into a group, turned masking on - "Hide all" - put the eyball down the pupil and
with "Add to mask" and "Exclude strokes".
But now I got the problem that I got an antialiasing error or something at the edge where I the
Outlines is hidden.
Look:
How can i avoid this?
If i put an outline there it works, but this is not what I want right now...
Is that spot where the line is showing (and it shouldn't be) is that spot being masked? You described the masking for an eye but the picture displays a leg with hidden edges correct? The leg isn't being masked is it? It's just in the same group that is using masking right?
Also which version of Anime Studio do you use? There use to be an issue with point width set "zero" (the top part of the "leg") and strokes still rendering very thin lines as your image displays. I haven't seen that in the most recent version (9.2). It could be it was fixed.
If this might be a masking issue, is there a way you could share your file with us or create a file that has the same problem and share it? Also it might help to see a larger render of the problem area. My main interest to help you is to see how your masking is set up and which layers are being used as masks.
I tried to recreate your situation and didn't see any strange lines. It could be I didn't do it exactly the same way as you did.
Is the leg layer masking set to "Add to mask" with "exclude strokes" turned on? I did this and got a thin line between the two points where the edge is hidden. I think the problem is, with an edge hidden and masking set to exclude strokes... you get some conflicting results that cause that strange antialiasing.
The trick would be to either not turn on masking for the leg at all ("Don't Mask this layer") or turn off Exclude Strokes. The leg doesn't need to be a mask if this is related to just the eyeball masking.
This would be easier to figure out if I could see either your file or screen captures of your layer palette with group layers expanded.
In this case the eyes are different. Sorry, my fault - but the error is the same.
Look at the leg. I wanted to have a brighter colour at the end of the foot.
(Okay, I guess I have to work with different shapes, because I have to rig it later - I forgot -
but the error is the same with the eyes if I work with masked layers for eyball and pupil
and turn the "Exclude strokes" on - and have the Outline hidden.) https://www.wetransfer.com/downloads/d1 ... 843/6d2570
I work with Anime Studio 9.0 until now... but will update that...
The leg is a MASK with "Do not include strokes" checked. This is causing the line to appear in the render on the leg. Matches what I discovered on my own in my last post.
That leg set up does not need to be a mask. The "white" foot that is masked by the leg could be just part of the leg shape. Depending on how you rig this character any extra points at that spot shouldn't pose any problem. Just connect across the bottom of the leg for the different color foot area, select the foot points, create the foot shape and hide the top edge. This would look nearly identical to what you have using masking and be much simpler. Now you can move the whole leg vector layer out of that leg group folder into the main body group simplifying your set up even more.
By making that foot part of the leg it will also improve movement when rigged or during animation. Since the foot points are "separate" from the leg shape in your current masked set up, the foot may "slide around" during animation, not stay connected to the leg because the points are in different spots. By making the foot fill shape an actual part of the leg you won't have to worry about it so much.
Okay, thanks! It helps!
I guess I'll do this with the "white" foot as you say...
But - the line which appears - I guess there's no way to avoid this if one masks
it this way?
(If for example I do this to an eye with just an upper Outline - it will appear on the lower edges - where the strokes ar hidden - of the eyeball)
(With "Do not include strokes" checked)
I had a different set-up than this before - but I saw this one in a tutorial and it looked nice so I tried it...
Yes unfortunately if you exclude strokes and they are hidden or the width is set to zero you will get these lines. Obviously this line shouldn't be there. Not saying it should work this way, it just does and probably needs to be fixed.
However I am certain there are ways around this. If this situation comes up there are ways to work around it. In many cases excluding the stroke from masks usually involves a full stroke on a shape and I think that was the intention for use. If you can find a way around this that would be the only solution currently.
Not sure I understand the Eyeball/Face set up you describe. Maybe if I see it, I can find an alternative method that works just as well and avoids the problem. There is always more than one way to do something.
I meant just - like in this tutorial: http://www.youtube.com/watch?v=Gav39puzlTc
This way - but I want outlines just on the upper part - the lower
part is hidden - then the antialiasing-error appears.
Well - it looks like one have to do a workaround about that...
It's okay - I just wanted to see if there's any way to do an eye like in this
tutorial - and simply avoid the error.
Now I just worked with some layers to get the same appearing - but it's not as
easy with just two layers and that's it - but it's working...