Project WhiteLand: Head Turn with Smart Bones

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
ianmage1
Posts: 148
Joined: Tue May 01, 2012 5:16 am

Project WhiteLand: Head Turn with Smart Bones

Post by ianmage1 »

Now that I've upgraded to ASP9, I can finally make a smoother head rotation for my main character. Here's what I have so far:
User avatar
AmigaMan
Posts: 1017
Joined: Thu Sep 14, 2006 3:40 pm
Location: UK
Contact:

Re: Project WhiteLand: Head Turn with Smart Bones

Post by AmigaMan »

Excellent! Very good work indeed :D
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: Project WhiteLand: Head Turn with Smart Bones

Post by neeters_guy »

Looks good. Although this effect can be done with earlier versions, smart bones makes it easier for sure.
User avatar
ianmage1
Posts: 148
Joined: Tue May 01, 2012 5:16 am

Re: Project WhiteLand: Head Turn with Smart Bones

Post by ianmage1 »

neeters_guy wrote:Looks good. Although this effect can be done with earlier versions, smart bones makes it easier for sure.
Yeah, I had tried doing this with the MorphDials script, but it's really difficult to make a head turn with only one keyframe. The smart bones feature was the answer to my prayers.
Post Reply