which is the best method to headturn/bodyturn in my case?

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skygaz3r
Posts: 79
Joined: Tue Dec 04, 2012 3:42 pm

which is the best method to headturn/bodyturn in my case?

Post by skygaz3r »

just getting started with AS9 and it is also my first step in the animation world.

i created a character and made a screenshot of it and how it´s build up.
now i want to turn him frontal. i already tried to use switch layer and enable interpolate sub-layers but i guess that only works if this are only vector layers without bones. so what would be the best solution, the way i build my character, to make smooth changes between turning his body?
in all the tutorials i find they only use a head and vector layer but they actually never have bones in it. switch inculding bones doesnt change smooth it just jumps from one position to the other.

and sorry for my terrible english ;(

Image
sorry, my english isn't good ;(
skygaz3r
Posts: 79
Joined: Tue Dec 04, 2012 3:42 pm

Re: which is the best method to headturn/bodyturn in my case

Post by skygaz3r »

still trying to find a solution for this :(
sorry, my english isn't good ;(
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slowtiger
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Re: which is the best method to headturn/bodyturn in my case

Post by slowtiger »

First you need some designs of that character in front view (and all other views you need). Do these on paper. Then analyse your character in terms of which parts are always there, which need to be hidden in certain views, and how everything needs to change within a turn. Then build one view with all elements (visible and invisible) and tweak it on different frames to form the other views.
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skygaz3r
Posts: 79
Joined: Tue Dec 04, 2012 3:42 pm

Re: which is the best method to headturn/bodyturn in my case

Post by skygaz3r »

hmm... im not sure if i can follow the steps correctly cause im just a newbie :/
i builded a more simple charakter in a front view. now i jumped like 12 frames and made some changes and the movement seems fluend.
i mean now i have made a headturn but how do i save it so its always available because this are only changes in the timeline (shall i just use actions?). hope you can understand my explanation, sry for my english ;(
and if i do a body turn with actions, how can i set the bones and vectors of the arm behind the body if he turns because normaly the arm layer is infront of the body (for example if the character moves).
sorry, my english isn't good ;(
skygaz3r
Posts: 79
Joined: Tue Dec 04, 2012 3:42 pm

Re: which is the best method to headturn/bodyturn in my case

Post by skygaz3r »

used now actions to make a headturn/bodyturn.
for the arms i copied them and put them under the body layer. (if i dont need them ich just hide them)
sorry, my english isn't good ;(
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