I read the post about flipping bones but the solution wasn't satisfying.
It's a real bug and need to be fixed. Just give the damn bones better coordinate system so that they know where they are!
Still trying moho, but will switch to another tool if there is no fast patch that will fix those bugs.
I finished an animation test. The animation was good no errors, but when I opened the animation the next day the bones where flipping al over the place??? what the hell. Is not all the information saved?? Why did it not flip the day before and why are all those bones flipping now??? Repairing is no real solution you can't edit a group of bones easily like in maya. You can not filter out the bad keys. Even not all keys are visible. You see that the curve has a max but there is no key??? There is no control whatever when a scene got broken.
Make the grapheditor better. This one has little use. Make also a better solution for the speed of the curve (tensions like in maya) not a menu where you can chose between smooth etc.
Also the action window is not what it could be. If you animate in the main timeline you can't make an action of it and no blending or other features
Conclusion this programme is not for big productions but the price is low. So if you have some patience and you don't animate to hard you can get some quick results.
bugs, gimble lock (flipping bones:), action window
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