Hey all,
I've got a problem where I try to adjust my character's vector-based torso on Frame 0, and however I adjust it one direction, the points go in the opposite direction afterwards. This topsy-turvy change is then persistent whether I'm in smart bone actions, the mainline, or the manipulate bones tool on Frame 0.
It's only ever happened on this one layer, and I can start over on it if I have to, but I'd still like to know what the heck is wrong with it...
Thanks,
Thrashador
Weird Torso Problem
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- Thrashador
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- Posts: 45
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Re: Weird Torso Problem
Ive had that bouncing back points problem as well. This happens when you stretch keyframes of smart bone action. Make sure that you don't have any keyframes selected on the timeline.
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Re: Weird Torso Problem
Sounds kinda similar to this problem viewtopic.php?f=13&t=23237