Weird Torso Problem

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Thrashador
Posts: 84
Joined: Mon Nov 28, 2011 6:45 am

Weird Torso Problem

Post by Thrashador »

Hey all,
I've got a problem where I try to adjust my character's vector-based torso on Frame 0, and however I adjust it one direction, the points go in the opposite direction afterwards. This topsy-turvy change is then persistent whether I'm in smart bone actions, the mainline, or the manipulate bones tool on Frame 0.

It's only ever happened on this one layer, and I can start over on it if I have to, but I'd still like to know what the heck is wrong with it...

Thanks,
Thrashador
Admiral Halsey
Posts: 45
Joined: Wed Jul 11, 2012 7:53 pm

Re: Weird Torso Problem

Post by Admiral Halsey »

Ive had that bouncing back points problem as well. This happens when you stretch keyframes of smart bone action. Make sure that you don't have any keyframes selected on the timeline.
ThatsNotAllFolks
Posts: 127
Joined: Tue Aug 28, 2012 10:01 pm
Location: Northern Kentucky, USA

Re: Weird Torso Problem

Post by ThatsNotAllFolks »

Sounds kinda similar to this problem viewtopic.php?f=13&t=23237
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