Using mouth switch layers in Character bone setup

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kingace
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Joined: Tue Jul 19, 2005 10:24 pm

Using mouth switch layers in Character bone setup

Post by kingace »

OK, in one of the tutorials, you setup a character's bones, by separating all the body parts using the translate points tool. If I want to include a mouth switch layer in my character, you need to use the translate layer tool which doesn't seem to work properly. So how can I do this?
forw
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Location: berlin, germany

Post by forw »

"If I want to include a mouth switch layer in my character,you need to use the translate layer tool"

don`t think so.
create a switch-layer. it only has to contain the mouthpart; image 1: closed, image 2: little more open, image 3: even more open etc. ....

put the bones layer together with the swith layer in a group layer and move it around as you like.
hope that answered your question.
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Nolan Scott
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Post by Nolan Scott »

I presume you want to attach a Switch-Layer to one of your bones.
Select the Switch-Layer in the Layer palette
Select "Bind Layer" in the Tool palette
Select the bone

Cheers
Nolan
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mr. blaaa
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Post by mr. blaaa »

yeah, thats the way its done :D
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kasjorg
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Post by kasjorg »

Yes, using the switch layers and attaching them to a main bone in the character gives you great possibilities to do nice stuff. I even use the interpolation feature in the switch layers for headturns hand gestures etc.

Check out one of my work files,

http://www.undertegnede.com/vismand.moho

best regards Kasper
Kasper
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mr. blaaa
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Post by mr. blaaa »

Absolutely AWESOME work king ace! :D

I am really impressed.

Hey, everybody should take a look at it! 8)
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F.M.
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Post by F.M. »

Very Impressive technic!
"and then Man created god!"
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