Using mouth switch layers in Character bone setup
Moderators: Víctor Paredes, Belgarath, slowtiger
Using mouth switch layers in Character bone setup
OK, in one of the tutorials, you setup a character's bones, by separating all the body parts using the translate points tool. If I want to include a mouth switch layer in my character, you need to use the translate layer tool which doesn't seem to work properly. So how can I do this?
"If I want to include a mouth switch layer in my character,you need to use the translate layer tool"
don`t think so.
create a switch-layer. it only has to contain the mouthpart; image 1: closed, image 2: little more open, image 3: even more open etc. ....
put the bones layer together with the swith layer in a group layer and move it around as you like.
hope that answered your question.
don`t think so.
create a switch-layer. it only has to contain the mouthpart; image 1: closed, image 2: little more open, image 3: even more open etc. ....
put the bones layer together with the swith layer in a group layer and move it around as you like.
hope that answered your question.
- Nolan Scott
- Posts: 396
- Joined: Fri Oct 22, 2004 2:14 am
- Location: Auckland, New Zealand
- Contact:
Yes, using the switch layers and attaching them to a main bone in the character gives you great possibilities to do nice stuff. I even use the interpolation feature in the switch layers for headturns hand gestures etc.
Check out one of my work files,
http://www.undertegnede.com/vismand.moho
best regards Kasper
Check out one of my work files,
http://www.undertegnede.com/vismand.moho
best regards Kasper
Kasper