Rigging a 3D obj in Anime studio

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bristock
Posts: 7
Joined: Thu May 31, 2012 3:05 am

Rigging a 3D obj in Anime studio

Post by bristock »

I'm able to import some 3D obj's into Anime Studio fine... however, once their in, I am having a hard time rigging them.

For example:
3D character loads in and is looking at camera. I put a bone in the sholder, down to elbow, and another in the forearm and a final child in the hand.

I set the bone weights, and start to move them, but the model starts deforming terribly. The bones don't seem to be understanding their position in the body... sure enough, I rotated the obj, and the bones, although fine in th einitial view, are pulling out of hte 3d object in another view.

It would seem necessary for a 3D rig, that the bones are correctly placed in all 3D space. So I try and move the bones but I get crazy results... it's as though anime studio only recognizes the bones placement in one plane. If I place them in a front view, and rotate to a top view and see the bone isn't in the model, I can't maniupate it back into the model body. When I try it starts destroying the model.

Is there a way to set up a 3d rig in anime studio? I only saw one tutorial on this, form 2007 and it didn't seem appropriate to anime studio pro 8.
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slowtiger
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Re: Rigging a 3D obj in Anime studio

Post by slowtiger »

A 3D OBJ in AS is just one object - like an image. Warping it with bones just distorts it like an image.

AS doesn't recognize different parts of your OBJ as separate entities which can be rigged (bound to a bone). Try to import your character in separate parts - each single part can be bound to one bone.

Of course that's not a good way to animate in 3D. That's what 3D programs are for.
bristock
Posts: 7
Joined: Thu May 31, 2012 3:05 am

Re: Rigging a 3D obj in Anime studio

Post by bristock »

Thanks for the reply.

I think that's the deal breaker for me. I really liked the idea of having one application doing the main things I'm working with - 3d models...without having to load up maya.

anime studio does a great job bringing in a zbrush sculpture, i got that down to a science... I had problems until I decimated mesh's below 20k - then they came in fine and looked really good. AS knows the 3d object points, and I can do a full rotation around the object... but if i can't move parts of it... it looses much of the reason to even bring it in... i'm back to loading up maya, rigging a character, rendering an animation, using a 3rd party to bring it all together (after effects): ... i was hoping to cut out most of that pipeline to just using AS, importing a 3d object, animating it in 2D, so I could do some nice movements with the object/character... and not have to use maya, flash, after effects, etc.

Anyway - thanks for the advice and the help.
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