Unsteady/ drunk walk cycle

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kellz5460
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Unsteady/ drunk walk cycle

Post by kellz5460 »

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a tipsy drunk
OMG make it stop!
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Víctor Paredes
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Re: Unsteady/ drunk walk cycle

Post by Víctor Paredes »

It looks good, but I think the most remarkable thing about drunk walk cycles is that they are completely irregular, that means you can't really create a simple two step cycle for it. A drunk person is constantly falling and recovering in different directions, with different reactions.
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ruscular3d
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Re: Unsteady/ drunk walk cycle

Post by ruscular3d »

looks great! But how do I know that this was really a attempt at normal walking and mess up?

It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag
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kellz5460
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Re: Unsteady/ drunk walk cycle

Post by kellz5460 »

ruscular3d wrote:looks great! But how do I know that this was really a attempt at normal walking and mess up?

It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag
because i know how to do walk cycles
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slowtiger
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Re: Unsteady/ drunk walk cycle

Post by slowtiger »

Doesn't convince me, because his feet are sliding all over the place.
rocky53204
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Re: Unsteady/ drunk walk cycle

Post by rocky53204 »

I don't remember walking in quite that fashion, but, I recall very few things from that night. (grin)
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GraphicAnime
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Re: Unsteady/ drunk walk cycle

Post by GraphicAnime »

I think you need to have the joints of the knees bend more to show more stumbling.
When I create a cycle, I usually use it as a base to tweak the animation by adding extra movements.
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