I like bone dynamics a lot, but I find that when working with them it's very difficult to determine what effect they will actually have in the rendered animation. Sometimes when scrubbing through the timeline, the effect is so exaggerated it's crazy, then when I render I can't any motion at all.
Could this be calculated and applied so that I could see the actual effect in preview? Maybe converted or baked into keyframes?
I played around with turning dynamics on and off during an animation but the effect was wild and unpredictable.
Preview the effects of bone dynamics?
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Uncheck "Allow frame skipping" on Animation menu. If there's no skipped frames on preview, the dynamics bone will be calculated exactly how they will look on the final render.






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- SpaceBoy64
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