Hey Funk
ponysmasher made a point tracker for me once - you select a point and it creates a new empty folder that tracks that point over the animation (so you can attach new parts to already animated things)
Yeah, I remember. I actually had a closer look at that one and tried a little modding on that very idea, and moved the code into an embedded script and actually got it to work "dynamically", in realtime, on one single selected translated point, with resulting keys on
every frame - to show the overall spacing properly.
There are two problems that give me a headache, though...
1. How to get it to work on a point that is moved by a bone (or several interconnected bones)? I hate all these "matrix calculation" stuff, I can't seem to get my head around it.
2. And of course you have to know how to make it nice and pretty too and make it
Draw() as well. That is also something I don't quite have understood properly yet.
So much coding to learn, so little time.
Actually I could put my little "embedded script"-experiment up here, if anyone is interested to have a look at it....