Okay, so I've already rigged a number of characters. And have now realized that I'm going to need to do simple head turns. I've currently created them in the 3/4th view (body and head). I'm now going to create a front and side view of each character's head.
So is there a simple way for me to incorporate these new heads with the default one. I don't need morphing or actions necessarily, just a way to add in a frame or so as the character looks from one side to the other. Or when they look from a 3/4th to the side.
Using layer invisibility to achieve this seems like it would be over kill, if even possible.
That is what I originally tried, but it became a mess. How do you use switch layers when the head is made up off like 10 layers (eyes, mouth, nose, hair, ears, etc.?
I tried throwing them into a group, that would later be part of a switch layer, but then everything scattered, the head lost its connection with the bones, etc.
I don't need the character talking or blinking while turning there heads, just the occasional transitional frame.
To bind any "container" (group / bone / switch layer) to a bone you need to use layer binding. You'll notice that you may end up with several "sub-skeletons" in the process. This is normal.