Chest Hair

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Yosemite Sam
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Chest Hair

Post by Yosemite Sam »

Hey guys,

Working on this character that has a lot of body hair. Been doing each one as a vector (1000s), but the program is becoming unstable while creating it so I can only imagine how bad it will be when it comes time to animate.

Is there an easy way to create an image of the body hair and attach that to the character without having to use photoshop or tvpaint?

Thanks

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slowtiger
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Post by slowtiger »

Sometimes less is more. The common solution for a stubbly face would be just a darker colour, but that would look funny on the chest. I'd recommend to place just a handful of clearly visible hairs strategically, like this character (from "Werner - Beinhart!", 1990, and as assistant animator I drew a lot of stubbles on him.)

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Yosemite Sam
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Post by Yosemite Sam »

Hey Tiger,

Yeah, I'll consider that if no other options are presented. Really wanted to try and accomplish this look, however.

Also, I'll be in touch with you soon.
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Imago
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Post by Imago »

Try to create the chest hair separately, then render them on PNG file.
Cut it in the right way to fit the body and paste it in a image layer, if you need to "distort" it use a bone layer.
Sorry for my bad english... Q_Q
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Víctor Paredes
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Post by Víctor Paredes »

You can render your haired texture on a squared png, then use it as an image texture for a simple vector.
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Víctor Paredes
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Post by Víctor Paredes »

It works very well. You can add soft edge for the shape to get a better effect.
check this file:
http://dl.dropbox.com/u/54411/AS8/haired%20texture.rar
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jahnocli
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Post by jahnocli »

You could also use another technique recently posted by selgin to draw multiple hairs with one stroke. As he said, good for animating: Noisy outlines are fantastic
You can't have everything. Where would you put it?
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Yosemite Sam
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Post by Yosemite Sam »

Thank you so much everyone!

I'm going to look these all over and report back with my results and/or any questions.
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Yosemite Sam
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Post by Yosemite Sam »

selgin,

I downloaded your file, but it won't open. It says its from a newer version of AS, yet I have AS 8. Is it because I didn't update to AS 8.1?
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Víctor Paredes
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Post by Víctor Paredes »

Yosemite Sam wrote:selgin,

I downloaded your file, but it won't open. It says its from a newer version of AS, yet I have AS 8. Is it because I didn't update to AS 8.1?
Probably. I recommend you to download 8.1, it's more stable and even have a couple more features.
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funksmaname
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Post by funksmaname »

i was going to suggest the same thing as selgin - although personally, i would make a curl shape and draw the chest hair with the scatter brush rather than 'dots' where you can vary the colours slightly - then export that as a texture :)

gl! very nice looking character.
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Post by Víctor Paredes »

funksmaname wrote:i was going to suggest the same thing as selgin - although personally, i would make a curl shape and draw the chest hair with the scatter brush rather than 'dots' where you can vary the colours slightly - then export that as a texture :)
That's a good idea, hehehe, I always forget the scatter brush :roll:
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funksmaname
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Post by funksmaname »

i only ever used it once - but it was quite recently :)
I used it to scatter paint across this character - the result was so slow it couldn't be animated, but I exported it as a texture and put it back across the character parts:

Image

I think once I exported it i smudged the bit around the waist to make it look like he wiped his hands.

You could take your image into photoshop and create a photoshop brush to do the same thing, and probably with more control :)
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Yosemite Sam
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Post by Yosemite Sam »

Thanks Funks,

Yeah, as of now I just saved the chest hair layer as a PNG then imported it as an image layer and attached it to the main torso bone. But the problem is the character has TWO torso bones.

So I separated the the hair into 2 more PNGs then attached one to the upper torso bone and the other to the bottom torso bone. But now there's a clear break in the hair's movement when the character bends.

Since I can't use the bind points with an image texture... :(

It looks like Selgin has points on his sample above, however I just can't seem to get his file to open in my copy of AS8. Even after the update.

I understand you can add bones to an image but I'm not sure if that would solve my problem, or make it more complicated while animating.

Again, thanks for all your guys input, I'm constantly learning.
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funksmaname
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Post by funksmaname »

selgin will know better than me, but I think in order for bones to warp textures they need to have influence. If the chest is 1 shape, regardless of how many bones, you can give it the 1 texture, then the texture should warp as long as the bones have influence...

also, you dont need to split the PNG, you can just apply the same PNG and move the texture handles to make it follow (that's what I did on the painter, it only uses one texture, but I could tweak the direction of things in each shape with the handles.
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