hi got this tutorial that i have been using to create a flea character, but its lost me at adding bones to these 2 layers in a switch, when i add bones to the first one and then try to add bones to the next layer in the switch, it doesnt hide the bones i added to the first layer, really frustrating me cos am following the tut to the dot!!!! it all looks messy that i shuld add more bones when there already others.
Pliz help.
ty
Newbee qn, Adding bones to a switch layer in AS 8
Moderators: Víctor Paredes, Belgarath, slowtiger
If you add bones to the switch layer, it will be the one same set of bones for all layers inside the switch layer.
If you need individual bone rigs, you need to have bone layers inside the switch layer, like this:
- switch layer
- - bone layer
- - - vector layer(s)
- - bone layer
- - - vector layer(s)
- - bone layer
- - - vector layer(s)
If you need individual bone rigs, you need to have bone layers inside the switch layer, like this:
- switch layer
- - bone layer
- - - vector layer(s)
- - bone layer
- - - vector layer(s)
- - bone layer
- - - vector layer(s)
Have a look at viewtopic.php?t=20934 . I think that's a valuable point: quite often you don't need a real fully moveable hand but only a number of defined poses, which are much faster to draw separately.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
sounds like you have a fundamental misunderstanding of how switches work - its not the top most sub layer that is displayed - you must put down a key frame on the timeline on a frame other than 0 by right clicking on the switch layer and selecting the layer that should be shown. Selecting any switch layer will make it visible, for editing purposes, but it will NOT be shown in the animation (soon as you move away from that layer it will go to the currently switched layer)
if you want different bone rigs for each hand, do as slowtiger suggests. Essentially you are switching between the first child of the parent layer, in his example these are bone layers that can have completely different sets of nested vector children.
Hope this helps. you really should do all the tutorials that come with the program...
if you want different bone rigs for each hand, do as slowtiger suggests. Essentially you are switching between the first child of the parent layer, in his example these are bone layers that can have completely different sets of nested vector children.
Hope this helps. you really should do all the tutorials that come with the program...