Hey folks, was just wondering if there was anyway to fix a problem im having.
I have two switch layers which i am switching between with interpolate turned on. Towards the end of the switch's duration the gradient from the first layer appears to run out and is left with an average of all the colours used in the gradient. I have already tried moving the gradient whilst the switch is active to no effect. Is anyone aware of a way to fix this problem? It would be much appreciated.
Start of switch
http://postimage.org/image/prhxbknob/
Middle of switch
http://postimage.org/image/lmsh1lain/
End of switch
http://postimage.org/image/pelh89z2p/
Thanks again
Continuous gradient through interpolated switchlayers
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- hayasidist
- Posts: 3851
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
My switch layers for the body parts don't have bones in them.
This is my first project using anime studio so I dont quite know what i'm doing, earlier I was trying to set it up in a way that allows me to use smooth interpolation and bones within the same shape but there didn't seem to be a way at the time, if there is a way or there is a tutorial someone could point me to it would be a great help.
Here's how my layers are set up for my character in full, within each skeleton there are seperate vector layers for every part of the body.
http://postimage.org/image/rdbt08sxr/
This is my first project using anime studio so I dont quite know what i'm doing, earlier I was trying to set it up in a way that allows me to use smooth interpolation and bones within the same shape but there didn't seem to be a way at the time, if there is a way or there is a tutorial someone could point me to it would be a great help.
Here's how my layers are set up for my character in full, within each skeleton there are seperate vector layers for every part of the body.
http://postimage.org/image/rdbt08sxr/