I have a character (discussed in another thread - now drawn in AS with vectors only - thanks slowtiger for pushing me

It is in shape quite similar to the Luggage Guy in the library (which Selgin told me about). I've spent a lot of time trying to figure luggage guy out, but I can't fully understand. What are the "controlled" bones, the little ones, and how do I set up and use them?
Any tips on skeleton setup is welcome.
My idea now is to follow the manual: split the layers apart, add bones, turn on region binding, adjust bone strength and then assemble the body parts again. But Luggage Guy seems to be done in some even smarter way...
Here's the character (several hands visible in this version, will be switch layer later on):
