Fight scenes (again) and really HUGE files
Moderators: Víctor Paredes, Belgarath, slowtiger
GCharb
Thanks for the file.
Here something interesting. Instead of animating on two's, you could have animated on four's and change the interpolation from liner to smooth to make the other keys. It seems to work fine as long their is no major change like the head turning to the side.
But left arm and hand that have to match positions would also be done on liner two's. So four's is not for everything.
Dale
Thanks for the file.
Here something interesting. Instead of animating on two's, you could have animated on four's and change the interpolation from liner to smooth to make the other keys. It seems to work fine as long their is no major change like the head turning to the side.
But left arm and hand that have to match positions would also be done on liner two's. So four's is not for everything.
Dale
Pretty much it, with a few tricks here and there!Matsuemon wrote:Unfortunately I wasn't able to open the file because I'm still running version 7 =(. So did you just draw one view of the character then completely manipulate the points to give you that animation?? If so, that gives me a lot of ideas!
Used Fazek tools allot, especially the rotate tool.
Took 15-20 minutes a frame at the end.
Hey Gilles,GCharb wrote:An experiment, and 15-20 minutes is nothing compared to the traditional way of doing frame by frame.
Think of it this way, 3 frames an hour, that's 2 seconds of top notch animation a day per character, that's actually real fast!
Of course that's not counting the storyboard work and such!
Yah, actually I got to thinking about it after I sent you that comment earlier, and I realized it would take a person at least that long to redraw a whole body frame by frame, so you're probably right. By the way, I'm the guy who recently joined your blog =) Talk soon!
Yeah, and its not only the drawing, there is also the cleaning, the coloring etc.
Cool for the blog!
Cool for the blog!
Last edited by GCharb on Sun Nov 20, 2011 11:36 am, edited 1 time in total.
Duplicating layers- in some cases redrawing things as I usually sketch stuff out fbf and do the same in the computerfunksmaname wrote:but, is Gilles using point motion on a single set of points defined in frame 0? Is kellz duplicating the layers, and using switch layers, or re-drawing a completely new set of points for every frame? This is guaranteed to result in much bigger files, and to a large part is probably an unnecessary workflow.
If you worked with the same set of points as much as possible you will get automatic inbetweens which for the most part will be poop (can be avoided by using 'step' as gilles suggests) , but guide you for making fast action smears - correcting these inbetweens with the magnet tool for example... the fewer points you use to get the results you're happy with visually, the easier it will be to manage doing point motion by hand for best results.
OMG make it stop!

