I am trying to make a parking lot with lights and have a character walk through it and up to a building.
I created a particle group and created a "street light" as a vector layer...set up how many I wanted and select evenly spaced option--but the lights are not distributed evenly--still looks a bit random and a bit clumpy.
Can the particle generator do this or do I need to create a group and create separate layers for each light and manually adjust the z-depth of each?
Can I create evenly spaced objects with particle gen?
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 8
- Joined: Tue Oct 11, 2011 5:06 am
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- Posts: 8
- Joined: Tue Oct 11, 2011 5:06 am
Use the grid.
You can create a guide layer first, with some object duplicated and evenly spaced on the grid, then rotate this layer in 3D to get the perspective you want. Create a new layer on top and place your lights.
Pro tip: don't get obsessed with precision. Real life isn't perfect. Choose a style where mistakes and imperfections add to the experience.
You can create a guide layer first, with some object duplicated and evenly spaced on the grid, then rotate this layer in 3D to get the perspective you want. Create a new layer on top and place your lights.
Pro tip: don't get obsessed with precision. Real life isn't perfect. Choose a style where mistakes and imperfections add to the experience.