I'm using .PNG images for a character. The head + hair is on one image. In my bone setup, I currently only have one bone which controls the head+hair image. I used the "bind layer" option to get the bone to control this image.
Now, for some of the characters hair, I want to use bone dynamics to make it look more natural when the head moves.
Because the hair/head is currently under the "bind layer" option, when I add more bones within the hair section of the image (using the bone through the characters head as the parent), when manipulated - the extra bones, supposedly to control the hair, control the entire head instead.
What am I doing wrong here, and is there a way around it without having to re-do my character to have hair + head on seperate layers (this would have been sensible to begin with, I know!
