Grp layer immune to camera

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sbtamu
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Grp layer immune to camera

Post by sbtamu »

I have a rather complex project and have run across something that has me stumped. I have many group layers that I intended to have some child layers Immune to camera movement.

The problem is the box to check ''immune to camera movement'' is greyed out and I can not check it. I can check the box in the parent group layer but I do not want every layer immune to camera movement.

I have noticed that a bone layer allows you to check individual child layers and check the box.

Is this a glitch or is there some thing I am missing?

I would hate to have to add bone layers and drag all the vector layers out of their group layers and drag them into the bone layers because I have done huge amounts of layers scaling.

AS Pro 7.1 Windows.

Thanks

Stephen
Sorry for bad animation

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slowtiger
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Post by slowtiger »

I think to have a layer immune to camera movements it must be on the top level of the layer hierarchy. This makes sense because otherwise AS would need to do some serious calculations to reverse anything you do with the group layer, and also it would get into trouble with layer ordering by depth.

Complex scenes need careful planning. I use this "immune to camera movements" mostly for backgrounds only, or for certain colour effects like an overall shade (poor man's compositing ...).

I'm not sure about your observation that bone layers allow individual layers to be checked - it definitely doesn't work here.
sbtamu
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Post by sbtamu »

You're right slowtiger, I just rechecked and It does not work in a bone layer either. I had forgot to drag the layer I was testing into the bone layer.

It looks like I will have to do some thinking on this one to come up with a solution.

Thanks
Sorry for bad animation

http://www.youtube.com/user/sbtamu
sbtamu
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Post by sbtamu »

All fixed. I ended up just pulling the layers I wanted to be immune to camera movements out of the grp layers and going back and rescaling every thing that was affected.

Lesson learned.
Sorry for bad animation

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