Visulizing Walk cycles...

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SvenFoster
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Visulizing Walk cycles...

Post by SvenFoster »

Just thought I'd share a link I've had for years which lets you change the view and style of walk... sad, happy etc...

you may find it useful.. apologies if its already been posted.

http://www.biomotionlab.ca/Demos/BMLwalker.html

EDIT: Added runner...
http://www.biomotionlab.ca/Demos/BMLrunner.html

enjoy
Last edited by SvenFoster on Mon Jun 27, 2011 3:51 pm, edited 1 time in total.
--Sven
What *if* the Hokey cokey *is* what its all about?
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3deeguy
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Post by 3deeguy »

That is the best forward walk reference I've ever seen. It even has sliders on it. It should be a sticky. That would resolve any issue with reposting! Thanks.
Cheers, Larry
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GCharb
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Post by GCharb »

Seen this before, but it would be much more useful if the video could be downloaded, thanks though! ;)
SvenFoster
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Post by SvenFoster »

true its lacking somethings, I would love it to have a step by step feature ;)

but the fact you can change the viewing angle and add weight, sex and mood is pretty good.

....if only I could get my hands on the source code ;)
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ponysmasher
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Post by ponysmasher »

GCharb wrote:Seen this before, but it would be much more useful if the video could be downloaded, thanks though! ;)
SvenFoster wrote: ....if only I could get my hands on the source code ;)
.swf files and source coude: http://animestudioscripts.com/temp/bml.zip

Saved the .swf files manually and used showmycode.com to decompile. Enjoy.
SvenFoster
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Post by SvenFoster »

lol... here I am being all sensible and ponysmasher goes and places temptation in front of me...
hmmm.
ponysmasher wrote:
GCharb wrote:Seen this before, but it would be much more useful if the video could be downloaded, thanks though! ;)
SvenFoster wrote: ....if only I could get my hands on the source code ;)
.swf files and source coude: http://animestudioscripts.com/temp/bml.zip

Saved the .swf files manually and used showmycode.com to decompile. Enjoy.
--Sven
What *if* the Hokey cokey *is* what its all about?
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GCharb
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Post by GCharb »

Thanks ponysmasher, but what I meant was for being able to download the resulting video as a reference.
ponysmasher
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Post by ponysmasher »

GCharb wrote:Thanks ponysmasher, but what I meant was for being able to download the resulting video as a reference.
I see. That makes it a bit harder...
Although you could use a screen capture software and an editing program and... :P
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3deeguy
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Post by 3deeguy »

You can get a decent set of screen captures by using the "Snipping Tool" on a PC. The imported images don't have to be rescaled. For me, the most important positions would be the two positions where the feet are the farthest apart plus one with the feet together.
slowtiger posted a tutorial on how to get objects to recede into the distance. I think both are essential.
I just wish the motion could be slowed down so I could pinpoint the positions I want.
Cheers, Larry
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Post by SvenFoster »

or you could just use the character wizard.. hahahaha






hahahah



hahaaaa











hahahaaa
--Sven
What *if* the Hokey cokey *is* what its all about?
Little Red Panda
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Post by Little Red Panda »

That is incredibly helpful!!!!!!!!!

Thankyou!!!

Jac
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